After an incredibly popular Kickstarter campaign (Raising $333k – 666% of the initial goal) Blasphemous became the most successful crowdfunded project for a game in Spain. Having returned from Germany after the Dead Island 2 fiasco and coinciding with the convenient fact that The Game Kitchen team was looking for an additional game designer for Blasphemous, I joined their company in July 2017.
When I joined, Blasphemous featured a bunch of pretty basic but solid set of traversal movements and combat mechanics, but with no purpose whatsoever. My job was to give everything a meaning, make exploration and combat fun and engaging, define the level design guidelines and create an interesting and coherent number of interconnected non-linears levels.
Blasphemous was released on September 10th 2019 and it has sold over a million copies worldwide.
BLASPHEMOUS: THE STIR OF DAWN
On August 4th 2020, Blasphemous first DLC “The Stir of Dawn” was released. It featured an original New Game + mode, new quests, bosses, fixed many balancing issues and added new areas to explore.
BLASPHEMOUS: STRIFE & RUIN
On February 18th 2021, Blasphemous second DLC “Strife & Ruin” was released in collaboration with ArtPlay, creators of Bloodstained: Ritual of the Night, directed by Koji Igarashi. This DLC’s theme revolved around the concept of “challenges”. It added 5 unique platforming challenges related to Miriam’s questline, a new Boss Rush mode and a hidden retro area.